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I'll download it and test it out 

See if it's worth working with

Worth noting: Currently, you cannot code directly on the engine. However, when our full version is released, which is expected to be available in approximately three months, you will be able to code visually using caioCode Functions or the caioCode Text Editor, a simple programming language designed for beginners. For instance, to create a player controller, you can specify the game object name and the keys that control it, and you will be able to create a player controller immediately.

For example:

caioCode

Capsule; functions "playerController" control inputBasicPlayer

(BasicPlayer: W A S D and Space Bar)

(AdvancedPlayer: Left arrow, right arrow, up arrow, down arrow, and Space Bar)

At present, you are limited in what you can do on the engine. But we assure you that we will be releasing a mobile version and providing comprehensive resources to help you make your game.

The Caio Assets Store can assist you in creating your first game. (Note that 3D assets will be available later with the release of the caioBuild Engine.)

Hello. Could you provide feedback about your experience with cB demo?

sorry for waiting so long 

To reply

The engine is very bear bones  but it was functional

This looks promising 

The websit is a bit empty it's still got along way to go 

We have 2 websites. A apresenting website and a full website with documentation.