ClickSquare: Baseball Edition
Welcome to the "ClickSquare Editions" series!
Click on the basketball quickly before it disappear and you lose. Keep clicking and see how many points you can earn!
part of
THE FUN GAMES
The games in the "The Fun Games" collection were made for fun. They don't follow the caiodev game timeline.
Status | Released |
Platforms | HTML5 |
Author | caiodev |
Genre | Sports |
Tags | baseball, Clicker, Fast-Paced, Point & Click |
Comments
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Funny. Simple, but funny.
Thank you! And, I make some better games (not saying that they are perfect. They could be even worse for some people!)
Yes. Probably someone would say "That's a sh..., there's bad graphics, bad playing, and whatever.", but I don't say that. Yes, this could be a little true, but it's funny too! Isn't that what matters?
Yes, it is!
And, with time, you learn making better codes. Let me show you: There's a Scratch extension called "BlockLive Scratch". Do you know? That's usefull to two or more people make a collab, creating the same project and chatting at REAL TIME!!! Isn't that wonderfull? So, I have installed this extension, if you don't have you can install for free. Why? You say me your Scratch username, then I make a collab with you. For now, I won't make a game with you, I just want to make a test project. A project where I can teach you some better codes, making a better menu, and this things. Try to start with something easier, as I started. At 3th December, I will make 2 Scratch years, but I started learning programming basic phisics in this week. Learning lates time, I am an example (or I'm very stupid and I can't programm, it's probably true...)! What I'm better at is creating interactive stories. I create a funny story and then I create a project, but sometimes there's options, and you can do what you want, changing the story. Creating a story isn't too hard, just need to know a bit of programming, some creativity, and also some nonsence. But not too much, or you create a nonsence thing! Good, I'm talking a lot about me, sorry... But now you just go testing all the things you can programm untill find you "beach", understand? Then, you go learning better codes, and being better! Then, you start adding other "beaches" to your programmed "beach", and, in some time, you will have lots of things you can programm.
That's the magic at programming!